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Add in the text using a simple no-serif font, Arial works nice in this case. Then with the type tool still active check the Options bar for a new 3D Extrude icon. Press it and Photoshop switches to the 3D workspace and extrudes the type. Select the Bevel from the Shape presets and set the Extrusion Depth to 1.25. Step 3 – Build a Ledge. Select one of the pieces of text and click on the ‘3D’ logo (marked red) in the tool bar. Photoshop will then turn this 2D text into a 3D object. This same is performed for the second piece of text. Create one 3D object by Merging 3D layers. When Photoshop creates 3D objects, they are each placed into a 3D layer, as shown below.
From opening a 3D file to rotating, scaling and moving it, working with meshes, creating textures or even materials, adding lights, and more, this tutorial covers most of the secrets of the useful feature 3D Tools of Photoshop CS4 Extended. If you have it, why don't you try? I can assure you that you will discover a brand new world of infinite possibilities.
Apr 14, 2017 You could try youtube. I am sure there are some there. You could play with it a bit and see what it can do and ask questions on the forum. If you go to kelby tv and watch there free videos you will find that Corey Barker is pretty good at explaining 3d, usually by going through a project like a title of the current movie at the time and remake it. This tutorial will cover the first four, since Volume based on layers is a little bit different than the others and we will leave it for another occasion. New Layer from 3D File. The first way and maybe the most known way to work with a 3D layer in Photoshop is creating a 3D layer from an existing file. Photoshop allows designers to create a lot of amazing things, and it now can also edit 3D models. If you’re not familiar with Photoshop’s 3D capabilities or if you’re interested in improving your 3D skills look at the tutorials below!.Photoshop CS6 Extended and above is required to complete the 3D tutorials. Learn the secrets you need to know to create and work with a 3D character using Fuse and Photoshop CC in this tutorial! We’ll create a character in Adobe Fuse and export it to Photoshop where we’ll change the lighting and texture and then use a few Photoshop filters to. In Photoshop CC, select Window, select 3D, and click Create. To modify the 3D effect, choose different options in Create Now. Choose Current View and move your mouse around to adjust the camera perspective. To show the light source, simply select View and click Show. You can also adjust the lighting effect in the 3D panel.
Before Getting Started
We are living on the golden age of 3D technology, we can see art pieces, architectural models, biological simulations, fantasy creatures, futuristic machines, and almost realistic objects everywhere. Most of those graphics have been through Photoshop, from texture editing to final mock-ups; making it a must know tool for anyone interested in 3D design.
Photoshop CS3 Extended allowed users to open their 3D files and edit directly some features like textures and lights, but CS4 takes 3D editing into another level where you can actually work with the 3D file just like most of the commercial 3D editing software. Even though Photoshop can't edit the model itself, it works absolutely well with textures, materials and lights allowing you to even paint directly over a surface using the Brush Tool. This is a very basic guide but some elemental knowledge of 3D geometry is needed.
Tutorial Details
- Program: Photoshop CS4 Extended
- Difficulty: Basic
- Estimated Completion Time: 2 - 3 Hours
You will need some 3D models to play with, I'm using a boat from telias.free.fr and a free-to-use model of a space shuttle that I've downloaded from the NASA website. Feel free to use any model that you want. Let's get started!
Part I - Creating and Editing 3D Layers
Photoshop handle 3D files through 3D layers, which work just like Smart Objects. Each 3D layer contains a unique 3D scene that can be created five different ways: from a 3D file, from a layer working as a Postcard (Plane), from a layer making it a 3D basic Object, from a grayscale layer and as a Volume combining two or more layers.
This tutorial will cover the first four, since Volume based on layers is a little bit different than the others and we will leave it for another occasion.
New Layer from 3D File
The first way and maybe the most known way to work with a 3D layer in Photoshop is creating a 3D layer from an existing file. For this go to 3D > New Layer from 3D File, then chose a file on your file system and open it. Photoshop allows you to open .3DS, .DAE, .KMZ, .U3D and .OBJ files. A new Layer with the object's name will appear in the Layers Panel. You can add as many 3D layers as you want.
Working with the Basic 3D Tools
In the Tools Panel click on the active 3D Tool (K) and then on top, in the Options Panel, you will see several different options for you to edit the 3D layer. At any time you can go back to the default values by clicking on the tiny House Icon in the Options Panel.
Rotate
The default tool and the first one in the list is Rotate, Click on the 3D model and Drag up or down to rotate it around its X axis, or side to side to rotate it around its Y axis. A diagonal Drag will rotate the model on both the X and Y axis. You can control the rotation by setting numerical values in the Orientation fields over the Options Panel, by default all of them are set to 0.
Roll
Drag side to side or up and down to Roll the model around its Z axis. You can do the same by using the previous tool, but holding the Option key on a Mac or the Alt key on the PC. You can control the rotation by setting numerical values on the Orientation fields.
Drag
This tool moves the model in the 3D space. Drag side to side to move the model horizontally, or up or down to move it vertically. Hold the Alt key to move it in the X/Z direction. This tool is very different than the standard Move Tool (V) because this works over a 3D environment meanwhile the Move Tool works only in 2D. You can control the position by setting numerical values on the Position fields over the Options Panel all values are set in 0 by default.
Slide
Drag side to side to move the model horizontally, or up or down to move it closer or farther away from your perspective. You can control the position by setting numerical values on the Position fields, which is 0 by default.
Sap output to pdf. May 15, 2013 ABAP Development Common ABAP dumps. Output from SAP to a PDF file format. In order for this configuration to work, you need to set up a 'Print to File' printer in the Windows print manager of your Frontend PC as follows: 'Settings' - 'Printer' - 'Add Printer' On the window that appears, click on 'Next' button. Select 'Local Printer'. Jan 07, 2014 Converting Print spool output in to a PDF in SAP. Step 5:- Go to sm37 and you can see the batch job running. Note down the spool number from the batch job. Step 6:- Run the Second program( using se38) – RSTXPDFT5 and enter the Second spool number(the one got in background job) in the selection screen and execute. Auto convert SAP spool output to PDF file. When you print to this PDF output type, it will prompt you to enter the file name of your PDF file to be stored into your local harddisk. First you have to add a printer using Windows - Start - Settings - Printers - Generic / Text Only - Port. Save Form Output in PDF format without code. Go to SE38 and run program RSTXPDFT4. Give Spool request number and path to save file. (If you don’t give path here, automatically save as pop up will come; you can select file path and given file name.). Apr 05, 2012 It is a very common requirement to have the print output from smartforms or sap scripts saved as a local PDF file in the front end. The different ways in which this can be accomplished are:-Create a spool request for the print and use the report RSTXPDFT4 to save its content as a PDF.
Scale
This change the model's size. Drag up or down to scale the model larger or smaller. By setting the Scale values in a numeric format you can scale the model over any of its 3 axis, stretching it up or enlarging it. By default the numeric values are set to 1.
Position Presets
In the Position drop down you will find several position presets to chose from. Besides you can save a customized Position by clicking on the tiny Save icon or delete a custom preset from the drop down box.
3D Axis
You must have Open GL enabled, go to Edit > Preferences > Performance and in the GPU panel check the box named Enable Open GL Drawing. Then when you create a 3D file, you'll see a 3D axis handler to work with, it does exactly the same as the standard 3D tools, but working directly on the axis instead of clicking on the canvas. Below there's a list of the hotspots of the 3D axis.
Camera
The 3D camera tools are used to move the camera view, while leaving the position of the 3D object fixed. This is very useful when you want to merge 3D objects into a single scene (we will see that shortly).
Click on the 3D Camera default tool (N) to activate them. Most of the tools work pretty much the same as the Position Tools: Rotate, Move and Drag. You can switch between Perspective (Vanishing point) and Orthographic (Parallel lines) cameras, and zoom them up to 180. You can save Camera View Presets as well.
New Shape from Layer
Photoshop allows you to create a bunch of built in shapes from 2D layers. Select a Layer in Layers Panel, it can be any kind of layer, then go to 3D > New Shape From Layer ..There you will find several presets to chose from. As you can see at the bottom of the image below you can create nice pieces using only built in shapes.
Postcard from Layer
Another way to create a 3D layer is by converting any layer into a 3D Postcard. For this select any layer (vector or bitmap), then go to 3D > New 3D Postcard from Layer. Then you can handle each layer as a 3D object.
New Mesh from Grayscale
Finally another way of creating a 3D layer is from a Grayscale layer. Select any grayscale gradient, shape, or text layer and go to 3D > New Mesh From Grayscale > .. and chose one of the following options: plane, two sided plane, cylinder and sphere. Below there's an example of 3D layers based on a gradient layer.
Merge Meshes
You can easily merge two or more 3D layers into a single scene. For this you need two 3D layers in the same file. In the following example there is a cube and a cylinder. Select one of the layers ('Cube' in this case), then using the Camera Tool set the View drop down to the other 3D Layer ('Cylinder'). Finally in the Layers Panel Options Menu go to Merge Down. This way you will have a unique 3D layer. Each mesh still can be edited separately on the 3D Panel.
Part II - Working with the 3D Panel
Go to Window > 3D to show the 3D Panel. There you will find several options to take your models into another level (you must have a 3D layer selected in order to show all the options on it).
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On top there are four buttons that filter the viewing of the components of the Scene: Scene (All in one), Meshes, Materials and Lights. Below there are the Scene objects, first there's the Scene itself, then a list of all the meshes ,each one with its respective material, and below a list of the lights. You can toggle the visibility of a mesh, material or light anytime you want.
Below the Scene explorer there's a panel where you can change the settings of the selected object (we will dig into this later). Finally, there are four little buttons: Toggle Ground Plane show/hide a ground plane, Toggle Lights show/hide the lights controls, New Light shows a list of lights to add into the scene, and Delete, which removes the component from the scene. Sweet child of mine slow version.
Scene Render Settings
Anti-Alias
Select the Scene on the object's explorer in the 3D Panel. We will begin with the Anti-Aliasing of the render. In the settings area of the 3D Panel there's a Drop Down with three anti-aliasing options: Draft, Better and Best. You can change this setting anytime you want. Just remember that a better anti-aliasing means more time for the system to render the image.
Render Presets
On the Preset drop dow you will find a lot of render presets. Below are some examples.
Global Ambient Color
The Global ambient color is a global color, which is visible on reflective surfaces (we will see more about reflectiveness shortly). By default the global ambient is set to black.
Cross Section
This setting creates a planar cross section that intersects the model trough an axis at the angle you choose. It's pretty useful in order to see through a model and view interior content. You can change the color and opacity of the intersecting plane and define a color for the lines. Besides you can change the Offset and Tilt values as you wish.
Working with Meshes
Each scene may have several meshes. You can select them one by one in the top section of the 3D panel. Once you select a mesh the Settings area will show a miniature of the Scene and a red rectangle delimiting the mesh. Each mesh can be handled as any 3D object (rotate, roll, scale, etc.) but with the tools in the bottom of the 3D Panel, by clicking in the little Home icon the mesh will go back to its original position and scale.
Part III - Materials
A material is a complex group of texture layers: Diffuse, Bump, Glossiness, Shininess, Opacity, Reflectivity, Environment and Normal. Each one with its very own characteristics. Combining them in a proper way results in an outstanding or even realistic result. To edit a material click on the mesh's material and see the Settings on the bottom of the 3D Panel.
Diffuse
This texture is the color of the material. You can either select a color from the swatch or create a New Texture (or Open an existing one) by clicking on the Texture Map Menu as shown in the third screenshot below.
Once you create a texture layer, it will appear in the Layers Panel. You can Double-click to edit it. A new document with a .PSB extension will be open there. You can design anything you want. When you save the document, the 3D layer will be updated.
On the Texture Map Menu there's an option named Edit Properties. By clicking on it, you will be able to chose which layers you want to include in the texture or the entire composite, besides setting the scale and offset of the texture layer. This can be made on every single texture of the material.
Bump
This texture creates bumps in the material's surface. A bump map is a grayscale image in which lighter values create raised surface areas and darker values create flatter surface areas. In the following example there's an irregular grayscale image created with a simple Brush and its respective result. The Bump Strength field is set to an amount from 1 to 10.
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Tip: In order to make a texture layer almost perfect, go to Filter > Other > Offset, change both horizontal and vertical offset and use a clone tool to polish the edges.
Glossiness and Shininess
Glossiness defines the amount of light from a source that reflects off the surface and back to the viewer. Shininess defines the dispersion of the reflected light generated by the Glossiness setting. It's harder to explain than it is to try. Change both values and see what happens. Don't forget that you can add a texture to any of those settings.
Opacity
Increases or decreases the opacity of the material (0-100%). It's useful for creating glass textures for example.
Environment and Reflectivity
One of my personal favorites textures on a material is Environment, which stores the image of the environment surrounding the 3D model. In the following example I'm adding a clouds texture to the Environment option, and voilá, a nice reflection on the ring's surface, you can hide the environment by toggling the eye icon of the Environment texture in the Layers Panel.
Reflectivity here is very important, since increases the reflection of other objects in the 3D scene, and the environment map, on the material surface. The lower the percentage of reflection the less environment is reflected.
Normal
Another personal favorite, a normal map increases surfaces details. It's based on a multi-channel (RGB) image and helps to smooth the surface. Below there is an example of an orange circle dawn on a normal texture. You can see the circle zone looks smoother on the 3D model. If the RGB layer covers all the document, then the entire surface will look smoother.
Look at the example below, with a Normal map and a Diffuse texture you can create a nice 3D flag in less than 1 minute!.
Part IV - Lights
3D lights illuminate models from different angles, adding realistic depth and shadows. You can add three types of lights in Photoshop: Infinite Lights (like sunlight), Spot Lights like reflectors, and Point lights like bulbs.
You can change the position of lights, also color and intensity. You can see them at the bottom of the scene explorer, most of models have at least two Infinite Lights that you can edit, or delete. To create a new layer click on the New Light button on the bottom of the panel and chose the type of light that you want to create.
Infinite Lights
Once you created or when you're editing a, Infinite Light, you can customize its Color, Intensity and the ability to Create Shadows. It's pretty useful to toggle the Light Guides on the bottom of the 3D panel. An Infinite Light can only be Rotated or by clicking on the tiny Camera icon set the light on the focal point. You can add as many Lights as you want.
Point Lights
This light works as if you are putting a bulb light somewhere in the model. You can edit the Position, Intensity, Color, Create Shadows and Softness as well as Infinite Lights, but you can Drag, Move and Rotate this light.
Spot Lights
As well as the other lights, you can change the Intensity, Color and Shadows ability, move it trough the scene and change the Softness. Besides you can configure the position (in degrees) of the Hotspot and the Falloff.
Finally you can check Use Attenuation (how fast light intensity decreases as distance from objects increases) and change the Inner and Outer attenuation values. No matter how detailed the screenshot may be, the only way to see how it works is giving a try.
Part V - Some Extras
Paint On
Last but not least the Paint On.. Photoshop enables paint directly over any texture layer of the Materials, Select the Paint On.. texture on the 3D panel (you must select the scene first) and from the Tools Panel select the Brush tool and customize the settings and colors as you want.
In the following example you can see how to paint over the Diffuse Texture using a couple of brushes and even the Eraser Tool. At the bottom of the image below there's the result of painting on the Bump texture with a soft black brush.
Save Materials and Lights Presets
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Since creating a material sometimes is a long process, it's very practical to create presets of Material and Lights to re-use them later. Select a Material, then on the 3D Panel's Options Menu click on Save Material/Lights Preset.., type some name for it and save it somewhere. To Apply a preset on another mesh select Replace Material/Lights..
Conclusion
This is only a little sample of what can be done with 3D Layers and the advanced 3D Panel, it's up to you to try these tools and explore its full potential. Good Luck!
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Introduction to Photoshop 3D Tutorial
This tutorial will show and explain how to use the basic 3D tools and functions in Photoshop CS6/CC to create and render a piece of 3D text.
Start
A new canvas is created in Photoshop CC (the one below is 1024px by 768px).
Creating the 3D object
Two text objects are created with letters in each as shown below.
At this point you can set a colour on the text, as this will be transferred to the 3D object when it is created.
Select one of the pieces of text and click on the ‘3D’ logo (marked red) in the tool bar. Photoshop will then turn this 2D text into a 3D object. This same is performed for the second piece of text.
Create one 3D object by Merging 3D layers
When Photoshop creates 3D objects, they are each placed into a 3D layer, as shown below. Ideally these 3D text objects should be in the same 3D layer, this will enable them to interact with each other, share lights etc.
To merge the two 3D layers into one, both layers (marked red) are selected and menu item 3D / Merge 3D layers (marked orange) is selected.
Re-arranging the 3D objects
Once the 3D objects are in their own layer, the objects will most likely need to be re-arranged.
Everything 3D in Photoshop CC is on the move tool or keyboard shortcut ‘V’ (marked red below). The move tool is chosen and the 3D letters are selected, Photoshop CC will place a cage around the 3D text and show the on screen widget (marked yellow). The widget has 3 modes and they can be accessed by pressing the ‘V’ key multiple times
- Positioning of the object
- Extrusion, twist and taper
- Bevel and Inflate
The movement widget (marked red below) has 3 arrows; each arrow corresponds to a direction of movement.
- The arrow will move the object in the direction it is pointing
- The second element on the arrow will rotate the object across it’s axis.
- The third element will scale the object along this axis.
For the object to be rotated it’s axis, the rotate widget (second element) is selected on the red arrow below.
The object can then be rotate freely, it is moved so that it is 90degrees to the other text object. The second window can be used to align the objects to each other (the secondary window (marked orange)).
Moving the light source
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3D objects usually have a light source that will be used to illuminate the scene, as well as cast shadows (if needed). Creating an object in Photoshop 3D will, by default, create an infinite light. The white light icon (marked yellow) is used to select a light source, moving the this widget is done by dragging the small ball (marked red). This will re-position the light source and move the shadows. The shadows can also be moved into position without using the widget, by holding the SHIFT key and dragging within the scene (the pointer will turn into a cross hair).
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Editing the source document
Photoshop CC creates the 3D object with non destructive editing in mine. A 3D objects source can be changed even after the 3D object have been created. Once the 3D object has been clicked, the cage appears and an ‘EDIT SOURCE’ option in the properties panel will be displayed. Clicking the ‘EDIT SOURCE’ button will open up the source for this object. Anything can be changed at this point, including the text, font, colour etc. Closing and saving any changes will cause Photoshop CC to automatically update the 3D object.
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Changing Materials
An objects material is changeable by clicking on the object twice (once to select the cage, the second time to select part of the object (the front face element is marked green below (any that are visible are selectable))). To select the front face, click on the front of the object twice, Photoshop CC will select the front extrusion (as shown in the 3D panel below, marked pink), selecting the appropriate part of the object in this panel, will also select it’s properties (marked red)).
The material currently selected is shown in the small square box in the properties panel (marked yellow), and clicking on the down arrow will show materials that can be applied the selected part of the object (marked orange).
Changing physical appearance
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The physical appearance of the 3D model can be changed. Clicking on the object once will show the movement widget, and pressing the ‘V’ key twice more, will show the bevel and inflate widget (marked red below). The left hand side of the widget will increase the bevel edge of the object (it’s strength is controlled by the outer widget). The bevel is modified on the right hand side widget (it’s strength is also controlled by it’s corresponding widget)
Ibm 6781 manual. Ray Tracing
Once the 3D object has been created it needs to be rendered or ray traced. The ray tracing process will apply light to the scene, the ray-tracer will render the materials, illumination, texture, shadows, bump maps etc., to create the final 3D object. The quality of the Ray-tracer can be configured in the menu option Preferences/ 3D / Ray Tracer.
The screen shot below shows the final ray traced render, which is available for download at http://bit.ly/PSCCMiniTutorialAP3D.
Summary.
The 3D capabilities in Photoshop CC are much deeper that what is shown here. For more information on Photoshop CC 3D you are able to download the Dimensions book http://www.photoshopdimensions.com. This book has been created by the Adobe Photoshop 3D team and will show more features, capabilities and examples that are possible in this version of Photoshop.
NB.
The 3D engine in Photoshop CC requires a minimum of 512mb of Video RAM (VRAM) on the computers graphics card to operate.